Showing posts with label social media. Show all posts
Showing posts with label social media. Show all posts

Thoughts On Word Trails & No Longer Seeing the Forests for the Trees

I saw a wonderful scene this week. Bear with me as I share it and hopefully I'll explain what I believe it has to do with fairy tales:

The scene was from the show The Americans*. While I'd be hard pressed to relate this show to fairy tales generally, it makes interesting observations about the human condition, love, despair and choices. The following scene is of the main male character, Philip, with his KGB handler, playing scrabble. Philip, at this point in his journey, is questioning the wisdom of orders given to him and his wife, feeling that it is compromising him as a basic human being - as a father and husband:
[Scene: Philip and his Handler playing scrabble.] 
H: Stuck between a geode and a hard place. (shuffles tiles) "Amatory" -(counts points)  24 yes, - 24 -loving , devoted,adoring. 
Philip: Where do you come up with this stuff? 
H: I love words. They leave a trail. For example, amatory is from the Latin word for 'love'. While wedlock - the condition of being married - is Norse, Norwegian: wed, lock. Which means perpetual battle. 
Philip: Your point being? 
H: Love and marriage in many ways are antithetical: one is a bolt of lightning, an epiphany, and the other is planting, tilling, tending. It's hard work. 
Philip: (glares at H) I'm trying to concentrate here. 
H: Oh sorry. 
Philip: (puts down scrabble letters)  
H: (reads) "sphinx" - excellent. 59 - bravo.**
Such a great exchange.

He's right. Words leave a trail.

At Myth & Moor yesterday (Terri Windling's wonderfully mythic and inspirational blog) Terri talked about the sense that our stories are disappearing, like many of the world's forests. She was quoting the book Tales Of Faerie and I have started discussing (From the Forest by Sara Maitland) and began by referencing a passage that caught my attention too - about the frustration parents have with the lack of response when they ask their children what happened in their day, ie. "Nothing." My reaction when reading this was so strong I went and grabbed a pencil, underlined it and bookmarked it to read to my husband later.

It finishes by explaining: "... but the 'nothing' is a cover for "I don't know how to tell a good story about it, how to impose a story shape on the events.' "

by Banksy (one of my favorites!)
Using words to tell stories is hard now. We're not only out of the habit, most people don't grow up with this; it's not as common a developmental skill as it used to be. For many, there just isn't time. At least, not to tell stories in that form. For others the gap between everyday expression and "word "smithing is just overwhelming and intimidating. Since oral stories (and general yarns and tale telling) have fallen out of everyday use, being able to tell tales is no longer a common-man thing to do. Whether or not it is true, to many it feels like telling stories are the territory of "true writers" only, so people just... don't. (Using myself as an example, Myth & Moor is full of beautiful, inspirational and thought provoking writing - I highly recommend it - and the comments on Terri's posts range from articulate to poetic - so much so, I often feel unable to comment, certain that I have nothing to add, even though I've always been made welcome there. And this is from someone who does write every day, adores words and has a rudimentary understanding of Latin and other base languages.) As a result, the people who understand those trails of history and stories within the words seem to be fewer and fewer every day. When it comes to tales, people not only get tongue-tied, the stories they stumbling-ly tell, lack vitality, the tales become muddied and, in some ways, they start to die.


The Grimms were motivated to write down fairy tales because they felt their language and tales were disappearing rapidly in the cultural clime. And they were right. Their work in stopping this from happening altogether is often underestimated but we owe them much.

Today we have the same sense, that stories and tales are disappearing, along with our language. Forget correct grammar, people don't even use full sentences anymore. (See? Just like that.) We resort to catch phrases, memes and emojis to communicate and express sentiments. We summarize in infographics. It's alarming in many ways but the lack of words doesn't mean language and stories are disappearing. It means they're changing shape.

In an age of the internet, in which we need to navigate the constant press of information overload, we've turned the bulk of the words off altogether and begun processing everything the fastest way possible - visually. And it works. After all, visuals are processed 60 000 times faster in the brain than text. We now live in a visual culture and there's no escaping it.

What tends to happen as a result though, is that WE DO LOSE STORIES through the gaps. And tales, and those word shapes with their trails. So what do we do?
"Knock Knock" by Hilary Leung
This is something I've been looking at seriously for a good couple of years now - the impact of visual communication and visual consumerism on storytelling. In many ways, this new form of language has opened up new forms of stories to people who weren't interested in telling tales before (for whatever reason). People who always responded with "Nothing" now fill their Tumblr accounts and Pinterest boards with fan-made images and quotes, blending ideas and sentiments, suggesting avenues of thought and inspiring conversation.


by Raquel Aparicio
"The hyper-visualisation age is now upon us, where any visual media object can act as a portal to other media." (source)

A truly interesting thing (and hidden treasure) is this: the best forms of these new "stories" (however fractured and incomplete they are) lead to words. And more words. The image shorthand is being used like a filtering system in an age of information overload. And the best, most useful "filter caught" images, usually use words too.

Sometimes trying to find what you want is like opening a Matroyshka doll - layers within layers within layers... and sometimes it seems more like hunting Koschei's soul which was hidden inside of a needle, inside of an egg, inside of a duck, inside of a hare, inside of an iron chest,buried under an oak tree, on a island, in the middle of the ocean... but ultimately, the words - and the tales - they're in there.


(There are hundreds of articles explaining to business people and marketers just how important the use of images with the right phrase is.) But it can't be just any words. They specifically use 'the right ones', the succinct ones, the ones that, in conjunction with the image, tell a spare story with a lot of resonance; very much like fairy tales always have.

People are drawn to the life in words (and trees), to the history in them but it's hard to know, when there is so much in front of us demanding our attention, what we should pay attention to. (Why should we care about this treewhen there are so many more?) 

Images help filter. Not too surprisingly, when you figure out it's not really 'words' people don't like, it's the tidal wave of text that feels impossible to process, people can start to sort out just what it is they want to pay attention to - and they go word hunting. Time Magazine, The New York Times, The Washington Post, Christian Science Monitor and many other publications still do exceptionally well publishing multiple page essays. Novels are devoured in print and ebook form alike - perhaps more than ever. People want to read. They want words, and stories and forests and tales. They just want to choose their path so they don't feel so lost.

But how do we get people to the start of these paths and tales so they choose to walk them, themselves and, in doing so, keep them alive?

More specifically, what is a writer to do? How do we preserve our beloved fairy tales from becoming distant memories, footnotes in essays or forgotten tales in out of print books? 

The answer is simple. We have to find new ways to tell them. 

That also feels exceptionally difficult to figure out how to do. 

(The reason this post has taken as long to get up as it has is due to my search for appropriate visuals to include - and I'll be the first to admit, this whole post would have been better received had I been able to present it in a much more visual manner. I wish I had the skills to pull together reaction gifs and create "visual poems" to capture the essence of what I'm trying to communicate but I didn't grow up that way and don't have those skills... yet.)

Interestingly, dealing with this exact issue in their own times is, I believe, exactly why the Grimms, Andersen, Perrault and Wilde are still known today. (I have a post on this coming on this shortly - how these fairy tale writers made their tales truly live.)

We know, in principle, that fairy tales are very much a living thing. It's ironic that writing them down to preserve them serves to help them stagnate, almost as if they "solidify" in their written form. Often, it requires these coma-like story forms to get a jolt, usually from another media source, to wake up these 'sleeping beauties' and have people notice and love them again. And perhaps some savvy use of available tools in this "visual era" can help.

I know. It sounds exhausting and I'm right there with you. Can't we just sit in our corners and write our words and have them there ready for when people want them? I wish we could. But if we want to be part of making sure tales stay alive we need to be active as they're being redefined and retold. We need to be part of the 'telling'. The best historians don't just dig into the dusty past and tell us what happened, they explain why things happened the way they did and show us the direct connection to ourselves, how we can learn from history to learn about the world as it is now and to make a better future. Otherwise why bother with history at all?

Eventually, when the noise of the world is sorted and people know what they want to focus on, words become even more precious than before. It's then that they ask for more words, more tales. 

People will continue to come back to words. The trick is to keep the trail visible.
____________________________________________________________________

For those looking to learn more about this 'visual era', here's a short list (really!) to get you started, The ones with the orange stars are super quick, informative skims. The purple stars are recommended reads over the rest if you're short on time:

The Guardian: The New (Visual) Culture: how to produce quality in a world of quantity
*WallBlog: Turning advertising into a service: brands must embrace the hyper-visual landscape
*Social Media Examiner: 4 Businesses Leveraging Storytelling With Images
* Business 2 Community: Why Image Trumps Everything in Today's Visual Age
FastCompany: The Rise of Visual Social Media
Marketing Magazine: Brands Should Take the Visual Web Seriously, says Facebook's EMEA Boss
* Cyber Alert: Visual Storytelling Campaigns That Inspire, Motivate and Generate Action
MindFire Communications: It's A Visual World. Show Your Story
* LinkedIn: Market Researchers: Do you Speak Visual?
* MDG Advertising: It's All About the Images (Infographic)
* Wishpond Advanced Lead Generation Marketing Blog: 10 Reasons Visual Content Will Dominate 2014
SteamFeed: Why Visual Content Will Rule Digital Marketing in 2014
NeonTommy: Visual Poetry Collection 'Kern' Meshes Literature And Art
* It's one of the few shows I think is brilliantly done in every aspect and which I do my best to keep up with, even if I can only see 10 minutes of a show at a time. It's very brutal at times but I love the juxtaposition of a couple working on their relationship and raising an American family against the background of being KGB spies in America.
**  I thought the riddle response was a great touch too.

"Never Alone" Models A New Way to Bring Back Old Tales

It doesn't matter if you don't play video games, don't like video games or don't care about video games. None of that is relevant when you understand what is really happening with Never Alone. (If it bugs you, just call it an educational tool". That's also a correct description.)
"What good are the old stories... if their wisdom is not shared with anyone?"
Note: If you only look at one thing in this post, please watch the video below. It will amaze you with regard to the tales being used, how they're used and how beautifully it has all come together. You can scroll down to view.... (and if you want to read more the text will still beafterward. ;)
I posted on Never Alone initially when it was released (you can read that HERE, along with lots of beautiful pictures and many more resources about the tales, which I won't repeat in this post), but this week, they've just come out with a host of game improvements/upgrades, are releasing a soundtrack this week (yes, it's become that popular!) and are expanding the systems you can play it on, to include Macs (Apple computers), starting this Thursday, February 26th (currently available for XBOX ONE, PS4 and Steam), The soundtrack will be available through the Steam store at the same link.

Never Alone's mission is to bring the old and fading indigenous tales (of the Iñupiat people) back into circulation and popularity among current and future generations. That sounds ridiculously lofty - like an idea that would ultimately gather dust in some enthusiastic, but sadly naive paper somewhere, butit's actually happened.

Correction: IS HAPPENING.
Not only has this video game educational tool been created, it has been done in the best way possible, with the combination of young, intelligent, technologically-savvy young people who among the best in their field, in conjunction and under continuous consultation with tribal elders. Yes. 70, 80+ year old traditional tribal elders are not just talking with, but working with hip (and geeky) youngsters who think in RAM, terrabytes and all things digital. Not only that, it draws on old traditions to inform the design style and the development of the storytelling!
We paired world class game makers with Alaska Native storytellers and elders to create a game which delves deeply into the traditional lore of the Iñupiat people to present an experience like no other.
Never Alone is our first title in an exciting new genre of “World Games” that draw fully upon the richness of unique cultures to create complex and fascinating game worlds for a global audience.
The best of the old meets the best of the new. And it's a beautiful thing.

The result is a stunning, gorgeous and unique interactive storytelling-puzzle-and-platform game that leads the player through discovery of characters from tales, challenges from stories and triumphs via ingenuity and putting learned principles (and game skills) to good use.
Contrary to what you might think, this little indie game isn't just waiting to be noticed. It's out there making waves with it's approach, style and beauty of both storytelling and game design, as the developers confidently take it to all the leading game conventions and meetings. As a result, it's quickly earning worldwide recognition AND garnering some coveted awards along the way.
Before I write any more, take a look at the behind-the-scenes video and see behind some of the tales (and the people and process) of Never Alone:


I feel like this is exactly the sort of thing we need to be aiming to do to get old stories back in circulation. We need to meet the influential (often young) people (the trend setters, the most influential demographics) on "their" territory, speaking their language (technology, social media and video games) and give them reasons to want to tell and retell these tales themselves. 

That's the only surefire way old tales will make it back into common knowledge and that's the way the wisdom and knowledge in these tales will be passed on to benefit people now and in the future.

Creating a widely respected and loved video game is a wonderful way of doing exactly that.

I'm so moved that the vision for Never Alone has been made real and is proving to be exactly what they set out to be: influential. Not only that, it's enriching the lives of the developers, the creation team, the communities supporting them AND the gamers and the industry professionals that are coming into contact with it (ie. inward and outward).

It's nothing short of magic.

It's the sort of difference I want to make, to be a part of - where the tales are alive and vital in ways that connect us to our past and pave the way for a (hopefully better) future.

The best thing? This is just the first game. They've only just begun...
_____________________________________________________________________
~  Here's the trailer, in case you haven't seen it yet.  ~
Just sit back and enjoy:

Additional note:
From their newsletter this week, below is a summary of the current awards to date.
Never Alone received an Editor's Choice designation at E3 and PAX from Destructoid and Polygon, respectively.  We were also a finalist at IndieCade 2014.  After the game's launch, we received even more award nominations: The Game Awards.  The DICE Awards.  The Game Developer's Choice Awards.  The SXSW Gaming Awards.  And most recently, the British Academy of Film and Television Arts(BAFTA).  It's truly an honor to be nominated alongside our peers — it inspires us to make even better games and tell stories in new ways.
Congratulations to the unique and wonderful team at both E-Line Media and the Alaskan Native Cook Inlet Tribal Council!
We cannot wait to see what you do next.

The Inaugural Australian Fairy Tale Society Conference Has Begun!

Wishing my fellow Aussies a wonderful beginning for what will undoubtedly be "an awfully big adventure!"

Congratulations to Reilly McCarron and Jo Henwood, and to all who helped make the dream of the Australian Fairy Tale Society become reality.

We're looking forward to reports from today's first conference (of many conferences and events to come...).

For those who see this post in time today and wish to follow along from afar, (or would like to catch up later), AFTS will be tweeting updates using the #AFTSConf hashtag on Twitter.

Here's the program again (remember to allow for the time difference if you're checking in from anywhere not in the same time zone as Sydney, Australia if you want to follow along live):

Boys Need Mythic Merchandise To Help Fantasy Stories Stick Today and Stella McCartney Gets That (aka Maleficent [& Fairy Tales] for Boys - 2 of 2)

This is part 2 of 2 o the topic of fairy tales (especially those considered girls tales) being marketed to boys and the importance of doing exactly that. (You can find part 1 HERE.)
Today, not only is there a new "creature feature trailer" for Maleficent (harking from Walt Disney Studios Australia), there are even more creature concept designs to share! Continuing on from yesterday's post,is part 2 of "Maleficent [& Fairy Tales] for Boys"...
First, though, here's the new trailer, which is full of Henson-esque goodness (and oh, so toyable! And yes, that's actually a real word these days... *eyeroll*)
I still only see one dragon, though, and I'm fairly sure it's Diaval... *crosses fingers for an awesome Maleficent-dragon to be revealed in the movie*
But why am I focused on this being marketed to boys? Don't boys have plenty of tales? I would argue that, especially since the "princess culture" has asserted itself over every toy store in every country, that fairy tales are in serious danger of being thought to be only for girls. If you've read any traditional collection of fairytales (I'm not even talking about Grimm's and Perrault, but the much newer, pre-princess illustrated volumes of tales) it was clear that most fairy tales were both for boys and girls.
What's so interesting to me, is that Maleficent is not being marketed primarily at little girls per say,  even though:
1) Maleficent is Disney - the same Disney that has made a mint on princess culture propaganda and
2) the original animated film is considered a "princess movie" (despite having possibly THE best Prince ever created in the Disney canon, which is going to be doubly ironic when the live action version is so two dimensional - hah!)*
My thoughts on marketing fairy tales to boys began in earnest back when Disney started changing the names of their fairy tales to sounds less... fairy tale (or, as they thought, girly). When marketing Frozen, however, (which Disney continually says "is inspired by The Snow Queen", meaning, they keep putting that fairy tale association in front of us, no matter how unlike a fairy tale it actually is), the marketing team decided they needed to grab the boy-audience early and entice them to the theater in a way they hadn't yet managed.
Enter the re-arrange-able snowman, Olaf, and a very goofy reindeer in a short film used as a teaser for the movie.

Despite my misgivings at what seemed to be an obnoxious approach, the humor of the Olaf and Sven short did, indeed, catch the attention of little boys and they weren't disappointed when they saw Olaf, Marshmallow and Sven on the screen. They even enjoyed seeing Elsa using her powers and her character be a little conflicted about the whole thing. But then, Disney kind of shot themselves in the foot (as far as marketing to boys, anyway), as there was hardly any merchandise suitable for a boy who loved the movie to acquire, keep and play with. Instead, it was Princess-city. Even the Olaf plushes were kept in the "girl's aisle" with very "girly" packaging!
I cannot tell you how unhappy my initially delighted child became. He went from not being able to stop talking about Olaf and the power of ice and snow, and even talking about Snow Queen characters, to desperately wishing Olaf wasn't part of a "girl movie". To date I have only been able to find a pair of pajamas that were suitable, one plush (that had no girly packaging) and one decent t-shirt that didn't scream "this is for girls!". Now, whenever there's mention of the movie, his, and other children's, lasting association is that it's really just a princess movie. Although I'm not as bowled over by the movie as many have been/are, this really does a disservice to everyone who worked so very (very!) hard on this movie. It also jams another giant nail into the "fairy tales are girls, only" coffin (except in cases like Jack the Giant Slayer, which, for reasons I wrote at length on yesterday, just wasn't as successful a boys fairy tale film as it should have been either).
Whoever would have thought making a fairy tale stick would rely so much on merchandise? But, I can hear you say, surely we don't have to rely on t-shirts and plushies to pass our fairy tales to our kids these days, do we? That's downright deplorable! (Isn't it?)
I don't think we have to rely on merchandise BUT I think we have a better chance of making the tales stick, if we support the telling of a tale via the means that communicate best to kids best today. It's all about passing on - and holding onto - the essence of the information, or in this case, fairy tale. While at first the thought seems strange and even objectionable, the signs have beenall along. Even the Grimm's knew if you could create something you could hold and look at whenever you wanted and grow attached to, after the fact of the tale telling, that those stories would stick better than ever before. Today that means t-shirts, costumes, plushies, dolls, video games and lunch boxes. (Yes, lunch boxes!)

Enter Maleficent and the wide array of marketing happening for this film.
I have to say, I wouldn't be surprised if the marketing team drew a giant grid on a board, listing all the various channels they could market via: music, fashion, high end accessories, dolls, pop-vinyl figures, stationary, cosmetics, costumes and cosplay, commuters, children's dress-up, classic Disney re-imaginings merchandise and newer pop culture versions, etc and what they could create for each. They even took into consideration all the social media options for sending things viral: lots of visuals, posters, "gif-able" clips, progressive image reveals, concept designs, featurettes etc etc, not to mention looked at demographics: fashion conscious women, edgy teens, social media, artists, lovers of the classic animated movie, fantasy buffs (aka LOTR & similar fans), dark fairy tale aficionados, romance fans, Disney lovers and, yes, children. (And yes, Subway is covering the "lunch totes".)
So where does it show they've been considering boys as part of their audience? It started with the trailers: first impressions of the movie were on the darker side, with powerful images of landscape changing magic and intimidating characters who needed fighting. Then came indications of a fight, the more imposing forest creatures and instead of early-gentle nature-loving Maleficent; we were shown impressive power that made a king shake in his boots, along with some serious battle scenes and the forces of nature rising up to this character's call. It was only around this time that the prettiest of images started emerging but with an underscore of ominous music which was at odds with how pretty and light these scenes looked, like the young child Aurora in a field. Then came the dragon and more knights in battle and a reveal of a landscape at war with the people. I have to say, by this point I was wondering if parents were going to be concerned about taking their little girls to this movie! My son, on the other hand, went from being concerned that this was going to be too scary to "this is awesome!". The more creatures were revealed, the more fantastic everything has seemed to him. From the cute (but still not too girly) goblins and troll-like creatures, which have assured him that there will be fun magic as well as dark, to Diaval's many forms in which he enjoys seeing the bird-like aspects of, all these remind him of... ET and The Neverending Story. I kid you not.

But this is still all pre-release, and Frozen did fine with their approach as well. What I'm already seeing as being a huge plus for my son is that, while there still isn't a whole lot, there is merchandise just for boys.  While I hope there's more,I'm talking specifically about the Stella McCartney Maleficent children's line, who Angelina Jolie collaborated with in designing, as well as Disney, of course. (My son has already grabbed his various lego dragons, including his version of Smaug, and enacts battle scenes where the dragon wins. Having recently also watched Epic (bad name, pretty good movie), he's very interested in wild nature both in weather and in growing things and gets annoyed when people clip their trailing vines or cut down their trees.) What he's going to want, though, is a piece of Maleficent he can take home for himself, and the Stella McCartney boys' options do exactly that. (In fact, he's already begged me for both shirts, "...but if you can only choose one, Mama, please choose the trolls.").
I have been so struck regarding the difference in impact on boys in general for merchandising for this particular blockbuster fairy tale production (not just my son), and the obvious consideration for little boys of the same that was lacking in presenting Frozen, that I sent a note to the company to thank them, making sure to tell them why I thought what they were doing was so important.

It reads as follows (emphasis in bold is only for the blog post here):
To Whom It May Concern at Stella McCartney, 
A quick note to say thank you for designing some great Maleficent stuff for boys too! 
With all the marketing thrown at little boys for Frozen and hardly any Olaf products in sight my son went from loving the Olaf & Sven parts of the movie, to believing it must only be for girls, because, there was only "girls stuff" available to purchase (mostly anyway). Maleficent, with all the trolls, ents, dragons and knights etc is great for boys to sink their fantasy teeth into and seeing these products he's already more excited about seeing the film.  
I wish more people understood how much impact these items have on kids perceptions of a story and film. The merchandise they (kids) see afterward helps create the lasting associations they have with the film, and if boys are going to tap into mythic stories, we need to cater to them too - so, again, thank you.
Sincerely.
(I should notealso, that Stella McCartney is sending a percentage of all sales to help disadvantaged children as well, which is another reason I'm considering pinching pennies and saving for one of these shirts my son wants so badly, when normally I wouldn't consider spending anywhere near that much!)
I do feel the need to add, here, that this is all before the film has been released, Perhaps it will all change after the fact and we'll have a re-run of the Frozen-is-a-girls-movie syndrome, but I really hope we don't.

In fact, I would be so very happy if legos bought the rights to making a mainstream (not a "Lego Friends" version *shudder*) construction toy for Maleficent. And then they made a lego video game... (I think I might have to go suggest this to them.)
I can tell you right now, if Disney made plushies of these troll-fae, they'll be half way to being beloved by everyone, including boys who adore ET, for generations to come!

* I'm actually wondering if Angelina Jolie, who is always thinking of her own children and continues to be a strong advocate of all children everywhere, had something to say about making sure her boys would love seeing the movie as much as the girls. I know she had a huge influence on almost every other part of the movie - from costumes and casting to directing and music - and it certainly feels that way to me. If that's the case, I am sincerely grateful to her on behalf of mothers of all little boys everywhere. 


When Fairy Tales Stray Beyond Their "Borders"...


This is a funny (as in a little skewed and strange) thing that people have latched onto: that a certain tale belongs in a certain cultural context only. As such, people get very territorial when it comes to certain tales. To me, it's means they're missing one of the best things about fairy tales - that they belong to everyone. Fairy tales show us our differences and our similarities across the world and I think it's one of the reasons they're so important for children to learn when they're young. People everywhere - in every place, culture and society - are just like you, but also unique.

As fairy tale people, you're very likely aware that there are, for example, versions of Cinderella in almost every culture in the world, meaning that the tale type is - by and large - the same, but the context and details are different. Cinderella doesn't "belong" to any ones place or peoples. only the versions of them do (and that could be debated as well, considering how those tales came to be).
There has been a lot (a LOT) of "gender-bending" illustration of Disney characters (and non-Disney fairy tale characters too, but less so) and recently I came across a "race-bending" set of illustrations by an illustration student who hosts a Tumblr titled Let There Be Doodles. While I like imagining what the stories would be like set in a different cultural context, it was the questions and responses that followed the posting of these illustrations that caught my attention.

And I was delighted to find SurLaLune being linked to as a resource for the many versions of different stories as well (Heidi - your work is so very, VERY important and we thank you from the bottom of our hearts. xx)

People really are concerned and curious and I'm grateful that this exchange, at least, was done with respect and courtesy! (I left all typos and phrasing intact to keep the original spirit of the exchange):

Anonymous asked: So I want to appologise before I ask if this sounds mean spirited, I'm trying really hard not to be. But WHY would you do race bent disney characters? Like, I get wanting more POCs and that's hella. I'm all for it. But fairy tales don't make since out of their cultural context(i.e. Meg as an Egyptian, Cinderella as a Geisha, even Jasmine as African instead of Middle Eastern). So why that change? Sorry again if this sounds mean, I'm just really confused here.
(( No, you’re fine, no worries! :)
Before anything else, I’d like to point something out. Fairy tales are constantly being taken out of their cultural context. Most of the fairy tales that we know now were taken out of their original cultural context and altered. Aladdin was originally set in China. The Frog Prince was Latin, and was altered over and over again in several countries. The stories have been and can be altered in many ways. *shrugs*
Anyway, I’m not necessarily trying to alter an entire story (although it would be fun) I’m just working with character design. I create racebent characters simply for fun and because I’d love to see more diversity in our media. :) ))
To the anon who said fairy tales don’t make sense outside their cultural context…
There are actually many variations of the Cinderella story. 
As well as Sleeping Beauty. 
The Little Mermaid is a story by Hans Christian Andersen, but there are a fewvariations on that theme as well (though not nearly as many as the previous two, but I’m sure there are more.) 
There’s like a bunch of them for Snow White. 
I’m not gonna touch Hercules (or, as he’s more properly called since the movie takes place in Greece, Heracles) or any of the Hans Christian Andersen based stories like The Snow Queen/Frozen (except, of course, for The Little Mermaid.)
Fairy tales don’t have to make sense. It’s all about the story, or the message contained within it (like with Aesop’s Fables.)

And, in case you're wondering, there were people that had a problem that it wasn't just white princesses that were getting "race bent", but that's actually the point. The tales belong to the world. The variations of the tales can crop up anywhere and the tales will still be "the tales".

I don't think I really need to add much more commentary to this. I'm just really glad the conversation is happening out in social media (and going viral as a result). It's another way people are learning that there are many, many tale variations all over the world and that we share more with each other globally than many people realize.

What are your thoughts on this?
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